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<font face="Arial" size="2"><p align="center"><b><font size="4">SpiderBasic - Sound3D</font></b></p>

<p><b>Overview</b></p><blockquote>





The Sound3D library allows to handle sounds in 3D space. For example, it can handle automatic fading depending of the distance. 
It is based on the regular <a href="../sound/index.html">sound</a> library syntax and behavior. 
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It uses the 3D engine, so <a href="../engine3d/initengine3d.html">InitEngine3D()</a> has to be called successfully before using these functions. 

 

</blockquote><p><b>Command Index</b><blockquote>
<a href="freesound3d.html">FreeSound3D</a><br>
<a href="issound3d.html">IsSound3D</a><br>
<a href="loadsound3d.html">LoadSound3D</a><br>
<a href="playsound3d.html">PlaySound3D</a><br>
<a href="soundcone3d.html">SoundCone3D</a><br>
<a href="soundid3d.html">SoundID3D</a><br>
<a href="soundlistenerlocate.html">SoundListenerLocate</a><br>
<a href="soundrange3d.html">SoundRange3D</a><br>
<a href="soundvolume3d.html">SoundVolume3D</a><br>
<a href="stopsound3d.html">StopSound3D</a><br>
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<p><b>Example</b></p><blockquote>
<a href="../Examples/Sound3D.pb.html">Sound3D.pb</a>

</Blockquote><p><b>Supported OS  </b><Blockquote>All</Blockquote></p><center><a href=../reference/reference.html>Reference Manual - Index</a></center>

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